8/20/2025



  •      Quick update for you guys; there's a new Mod Showcase available if you were not aware of it yet. I really liked this one and no doubt I'll be using it future playthroughs of Project Zomboid, so if you haven't checked out the video and you like Ford Rangers, then I recommend you to give it a look. There are 5 different vehicles included in this mod, so plenty for you to choose from while your smashing zombies trying to find a ride.

    Game Update


    (Skeleton Monster Walking to Destination.)

         In other news, I have already started work on my new Monster Trainer game and this is a teaser from the game in its very early state. Monster AI is what I'll be focusing on this week and possibly next week if I can't get all of what I plan to get done this week. Aside from that, what you see in the photos is the very first scene your monster will be placed in. This is also a work in progress, but a lot of it is already available, so I didn't mind sharing it with you. The current monster shown is a Skeleton Monster (names will be made at a later time) which will be one of the types of monsters you'll be able to care for. You will also be able to name your monster, so if you don't like what it is called you won't have to worry. This game will work right off of this website, so yes you will need a free account on this website in order to play the game as all saved data will be going to your user name. It is also possible for me to incorporate your monsters data from the game into this website for sharing or for you to see personally just by browsing, which I think is pretty cool ;).

         There is a lot to coming to this game, so I can't spoil too much, but if you wish to know more then yes please be sure to Subscribe to my YouTube channel and bookmark this website as I will be posting more news here. Also, those of you who selected Monster Rancher as your favorite on the YouTube poll... then I have great news for you as this game is if a Digivice and Monster Rancher had a baby.. and oh boy can I not wait till it's finished as that right there sounds awesome and I'm very excited to play it myself, heh. This is a game that I would very much enjoy, so you can expect my heart to go into this game to make it the best I can!

         That's all for this quick update, catch you in the next one! Goodbye.. for now... :)  (Feel free to comment below, I'll try to answer back as soon as I can.)
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    7/03/2025

  •      Hello Dragons and we're here in July so I figured I'd give you another update on some things. Development still continues on my game with now being able to rotate furniture while holding the "R" button while in placement mode of any build-able object. This is something I wanted to get into the game earlier but was more focused on getting needed things in first. Now you are able to rotate to how you want your object to look before you place it down and I'm very happy with how it turned out. I also have fine tuned the placement of crates on storage racks to where you actually see the crate leave your hands and enter the slot it should. This gives it a bit more of an immersive feel as immersion is what I'm going for in this game, so you feel like you're actually doing the things you're doing.


    Grounded 2 (Release: July 29th, 2025 for Early Access)

         That's about all I have for my game currently in development but what about other games out there? Well, this is one that I have my eye on and will probably pick up as I loved the first one and actually streamed it on Twitch when I first began as a content creator. So, if you been around with my channel for that long, then you already knew I was gonna be picking this one up. Also, if you have been that's frickin' awesome and thanks for sticking with me for that long! I think the best thing about this one that has me excited is the fact that we will be able to tame bugs, breed bugs and be able to ride our bugs. That just sounds epic to me as (you already probably knew) I'm a huge fan of animal husbandry and farming mechanics in games like these as well as simulators such as the one I'm building. Everything else is pretty much icing on the cake for me in this game.

         That's the only game I have newly added to my buy list, but maybe you have one you could recommend to me and others in the comments below. Again, I'll keep you updated on the progress in my game here as well as Discord (with mini updates and screen shots.) This week and the past have mostly been back end fixes for this website and a brand new system for user verification as well as for forgotten passwords. You can now get verified much faster with this system along with password recovery with ease. Just enter you E-Mail on the password recovery system and as long as your email is correct, you will be sent what you need to get right back into this website. 

         This system will be applied to any other areas that need it as well. I'll be getting back to a new shorts next week and hopefully get back to my game next week. Again, it's rough right now to get work on this stuff with my kid out school for summer so I'm getting what I can get done until school is back in session, heh. That's all I have for you for now, hope you have a great 4th of July and don't forget to check out the video of Grounded 2 I posted above if you haven't already, I'm sure you won't be disappointed with what you see in the video. Goodbye.. for now. 
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    6/11/2025

  •      Hello Dragons, I've been fighting the flu for a couple of weeks (could of been COVID, I am not sure I didn't get tested but it was quite rough and felt like COVID when I had it last.) I am now back up at 100% and ready to bring you an update with a few things. Okay, so to start things off I'll be giving you some insight on Mod Showcases.. New ones will not be done until late August or September as my kid is out of school for the summer and it is very rough to find time to get them recorded. So, this means I'll be focused on my main job along with my freelance job till my kid goes back to school.

         With that said, does this mean video content will stop? No, video content will still pop up but they will be revisited Mod Showcases for those of you who haven't seen them before as I've been doing these for near 4 years now, so a lot of them have been buried in content and not easy to find. I know a lot of you aren't wanting to go through hundreds of videos to see what there is, so this is a great way to bring up great mods you haven't seen, so it saves you a headache if you were thinking about doing a deep dive in my content. These will pop up at random when I get the chance to get them out as well as shorts of mod showcases I have yet to create. Thanks for your patience and the bug I had set me back a bit on pretty much everything.



         Now that all of that is out of the way about some good things to be excited for besides my stuff. Such as that brand spankin' new Resident Evil Game (video above.) I am really excited for this one myself s I am a huge fan of the series since it began, so I will definitely be saving up for that one. If you haven't seen the video above, I do encourage you to give it a look as it looks pretty sick and it looks like it might be going in a different narrative direction. I'm not quite sure where the story is in this new game and if you do know, please let me know in the comments below as others may be wondering the same. It does have me very interested though going by what is in the video and gain I'm really looking forward to playing it fully as I have all the previous ones. 


         Here is another beauty I'm looking forward and will be saving up for. This is a remake of the original DS Game Harvest Moon Grand Bazaar, which was one of my all time favorites of the series. If you are a farming simulator fan like myself, then I encourage you to check out the video above. If you don't mind a cartoonish style game with a great original farming experience as these developers have been making them for many years and though they have let me down in some of the previous titles, majority have been very good along with the Rune Factory series. This one however changes the formula and allows you to run your very own shop along with running your very own farm. This is something that you will be able to do in my game, but mine will be much more elaborate. This game is much more light on the selling aspect and more focus on the farming aspect. I think a lot of you who are into farming games will really enjoy this one.


         Finally we'll take a look at a new RPG series that started off with a bang. Having the first one and knowing how good that one was, I know this one shouldn't let anyone down. Judging by the trailer it already has me excited for it, so if you haven't checked out the video above, then you should definitely do so ;). This one looks like it expands on everything from the first one, which is never a bad thing. From the companions to the world itself, everything in the video looks and feels very well done, so I'm hoping we won't get a let down as we all know RPGs are lacking lately in quality. I myself will be saving for this one and can't wait to see what Oblivion (one of my favorite studios) has put together for us to enjoy. 

         The only issue I have with this one is that new hefty price tag of $80, which I do not fully agree with UNLESS... the game has so much quality that it deserves such a price tag. I know there will be a lot of game studios that will take advantage of this price tag and I hope this studio isn't going to be one of them. Don't let us down guys ;).

    Conclusion

         That brings us to the end of my update, hope you enjoyed the read and I do hope none of the above lets us down as we need some good quality AAA games to feast upon. For now, I'll be going back to working on my main job (the game currently in development) along with my side freelance job. I can't wait to show you what I have done in my game and I really like how things are shaping up with what I have at the moment. After storage is done I'll be focusing on the Market aspects of the game which I'm very excited to get cracking on as it will be a big part of the game with a lot of good gameplay I have already laid out for players to enjoy when it's ready. That's all I have for you today, catch you in the next update. Goodbye.. for now... ;)




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    5/23/2025


  • (Keep in mind this game is in Pre-Alpha and things are subject to change. Object Outlining will be fine tuned throughout development.)

    Quick Update

         Welcome to another quick update on what I have been working on... My main focus was to start and complete the storage system (not the only way storage will be done, but a quick way for you to store your crops to keep them organized and how you will be making them available to your customers in your privately owned shop. This system will be the feature that leads to a functional Player Owned Shop, which is slated next after everything that still needs to be done is finished.  In the video above you will see that you are now able to build your Storage Containers, whether it is a Crop Display (more options to come) or it's just a standard Metal Freight Storage Container that you will see in any backroom of most retail shops. In the future you will have another storage option, but I'm going to save that for when the player owned market is more fleshed out.

         What I wanted was an easy experience for the player to place their crates of product without any delay. I wanted it to be as user friendly as I could make it while keeping immersion in play. I thought what is the best way to do that, but to have the crate leave the players hands and physically land where the player would like to place it as if you were actually placing the crate there in person. Later on you will see labels along with other missing details that aren't there now. This is just the system working as intended with all of the needed information in the background, the rest is just graphical work for the player to see it all. I also want to keep this immersion with the Player Owned Shop system as well, so you can expect similar interactions to make you feel like you're actually running the shop, not just standing there collecting fat stacks from very basic AI. My idea here is to make it feel like you are really standing in a market and selling your hard labor work.

         That said, this system was developed with the thought of expansion, meaning that I can put this system anywhere I see fit. All I have to do is place a "Crate Spot" on something and you will be able to place a crate there no problem as you see in the video. Yes, that means I can easily attach these babies to maybe a horse cart or vehicle... whatever I want that I see fits a purpose for you to get your products around. I'll let your mind wonder here as you can only imagine the possibilities at this point.

         So... What is next? Well, the next part is me getting all the graphical work done and linking it to the coded variables with the needed information for the player to see. Next, I'll be doing scene work and attempting to start on the Money system that will give everything purpose (and yes I'm also planning on trying to make that system immersive as well.) After those things are done, I will begin working on the Player Owned Shop. Once, the features are working as intended in the shop, then comes the User Interfaces for Economy and everything else needed to bring all of the running of a shop together. As you will also need to pay the bills for the place you own, can't expect it all to be free can we ;)? Shop Expansions and Owning of More Plots will then be my next thing to tackle, which will be a part of the Very Early Access phase of the game.

         What is Very Early Access? Well, that is where you'll be able to buy into playing the game before Steam Early Access! You'll be able to play the game in its current state along with helping me shape the game before it goes into Steam Early Access, as I want it to be great experience when it hits Steam to give it the best chance it has to be a successful and fun game. At that point everything will be in a good spot for the traffic Steam can bring to the game and I won't feel bad about it. I love where the game is at this point and I can't wait to get all the rest done, you should expect Very Early Access to be sometime next year if things going this smoothly. I will let you know if anything changes next year. That's all I have for you guys this week, thanks for checking back for news and I hope you enjoy the video above! Good bye.. for now... ;D

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    5/10/2025


  • (Very Early Development; All Captured in Pre-Alpha.)

    UPDATE


         I'm Bringing you an update on the current development of my game and the previous video that not many have seen is now on YouTube :). Currently I have moved on from the features shown in the video and entered development on Harvesting Crops and storing them in different ways. At this moment Harvesting crops into crates is 100% complete and looks great, but I won't be showing anything off until storage is complete.  Storage is in the middle of completion as there is still some things I want to add onto it before it is finished. Those things I want to show the player on the Storage Furniture are for example: Displaying what is in the crate and how much is stored in the crate that is placed on the new Crate Storage Furniture that you just built on your farm.

         I have also started work on the UI of the game, but it is still very much a work in progress as there is much more I need to display to the player for a very user friendly experience. Currently there is a new Tutorial UI Element that displays at the bottom left of the game at all times. This Tutorial stays updated as you do things on the farm to keep you posted on what button does what when it is pressed. I'll be updating this as development continues to fit with the new things added. You will always know how to go about doing things during this game, so no worries there :). 

         As you can see from the thumbnail new Crops were added to the game and many more will be added as I release updates. Why I'm doing these incrementally is because each crop has graphical stages and the math is different for each crop during each stage. My code will automatically do the math to make the phases change correctly, but I will need to manually attach graphics to each phase along with adding each phase change in harvesting (I'll tell you about this next.) While harvesting and inserting crops into a crate (as you will always need a crate to harvest crops) you will be greeted with a dynamically changing crate to show the crop you just harvested and with a simulated amount. What that means is as you harvest each plant, you will see the crops rise in the crate until it is full of crops, pretty neat huh? Yes, this is all tested and is working, but I'm not showing it off until I have storage done, so you'll just have to wait ;).

         Aside from the above, you may have noticed I am re-editing and re-uploading Mod Showcases on my YouTube channel for Project Zomboid. The reason for this is a lot of the modders are either A.) Busy with College or B.) Just burnt out on the game at this time.. Thus leaving not so many mods for me to cover (the ones that I usually do that is.) I do plan to return to Mod Showcases as soon as they start popping up, but they will be at a 1 or 2 per month basis as my Game is now Priority and I think it should be ;). My game has a lot of potential as it has been tested by someone else and they thoroughly enjoyed it, not only that minimal bugs were found so I'm off to a good start :D. This game isn't my first game, but it is one that will be released to the masses for the first time and I'm very excited for that. If you want to see other games made by me, you can find them all on this website ;). That said, I have plenty of experience on what a player could do and I always code based on knowing that, but some things could slide by.

         My current plan before releasing to Very Early Access is to make sure it is a Game, by that I mean it functions like a game and can be played like a game. This means a progression system (will be very basic at Very Early Access,) Full Market where you will sell your goods to customers that walk in an physically purchase goods from your cash register (yes I will be making this game as immersive as possible ;D,) and a clean Farming experience for you to enjoy while earning those fat stacks from your harvested goods. Early Access (on Steam) will expand on this with several things including not limited to but up to Animal Husbandry, Good Production (Flour, Oil, Alcohol *If it doesn't effect the rating otherwise it will wait till my next game ;D oh yes this game is just the foundation to future games I have mind, the fun doesn't end here ;D,) Vehicles to Drive, and More! This means, you can expect a fully working game with plenty to do when it hits Early Access on steam along with minimal to no bugs at all, yey! Yes, I am a content creator I am very familiar with games being terribly buggy at EA release and I will make sure that doesn't happen with mine.

         That's all I have for you as of right now and I can't wait to show you what I have done this far with a video soon! I myself am having a blast with the farming this game has at the moment, so I can only imagine what it will be when it all comes together, heh. I really enjoy testing my game and look forward to testing it with the help of another (who also is waiting for the next test phase, heh.) Catch you in the next Mod Showcase or maybe a Live Stream ;), goodbye.. for now...

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